Archive for the ‘Uncategorized’ Category

AIM:The main aim of developing this game is to get more fun, thrill and enjoyment in playing mobile games.

You can download it  by searching “Tough and Funny Mario” in your Play Store or by  URL :Tough And Funny Mario

Tough anf Funny Mario
THEME: In this game our Hero is Mario.To achieve his love he started his adventurous journey to reach her Lover.Mean while  he will come across different types of Enemies.He must overcome those enemies and finally reach her lover.

To increase his life chances, he need to collect Hearts and Bomb Power to kill Enemies  which are hidden in one of the  question boxes .The heart and Bomb Power  will be released when Mario hits the question box containing the heart..

The main theme of this game is to reach the destination by taking less number of chances.The player should concentrate on timing and help the Mario to reach his lover’s Heart within Short span of time.

This game is compatible for all android mobiles for  all resolutions.

Note: If your mobile resolution is more than 480 x 800 pixels than the game will be centralized. Except that it is working fine for all Android mobile devices.

What is this Tool and How is it work?

Features :
1. The main features of ColorManager Tool is WYSIWYG(what you see is what you get) for which you will like It the most.
2. Provides a clean and easily understandable interface, that will take no time for getting used to.
3. Provides Keyboard shortcuts for all the action .

System requirements :
Since the project is compiled in java SE 1.6 .  you are required to have Java Runtime Environment (JRE) 6 .Please set your Path environment variable before running the software.

Conclusion:

If you want this tool, send your request to rishi.techworld@gmail.com . I will send you with documentation and few restrictions ASAP.

Thank you,

Prabhakara Rao B.

A Scalable Classifier

Posted: May 27, 2013 in Uncategorized

Abstract

Classification is an important problem in the emerging field of data mining. Although classification has been studied extensively in the past, most of the classification algorithms are designed only for memory-resident data, thus limiting their suitability for data mining in large data sets. This paper discusses issues in building a scalable classifier and presents a data structure called B-tree which efficiently fetches the records from secondary storage devices using indexing.

System requirements :
Since the project is compiled in java SE 1.6 .  you are required to have Java Runtime Environment (JRE) 6 .Please set your Path environment variable before running the software.

Introduction

Classification is an important data mining problem and can be described as follows. The input data, also called the training set, consists of multiple records, each having multiple attributes or features. Additionally, each example is tagged with a special class label. The objective of classification is to analyze the input data and to develop an accurate description or model for each class using the features present in the data. Another set of input data, also called the test set, consists of multiple records, each having attributes along with class label as that of training set. This test set is used to find how best the constructed model is (accuracy). The class descriptions are used to classify future unknown data for which the class labels are unknown. They can also be used to develop a better understanding of each class in the data. Applications of classification include credit approval, target marketing, medical diagnosis, treatment effectiveness, store location, etc.

In data mining applications, very large training sets with several million examples are common. Our primary motivation in this work is to design a classifier that scales well and can handle training data of this magnitude. The ability to classify larger training data can also improve the classification accuracy.

Below Table shows an example of a training set describing promotion list of the employees in an organization. Each tuple has four attributes- Designation, Education, Experience and Eligible for promotion. Designation is a categorical attribute having three possible values – Scientist, Sr. Scientist and Programmer. Similarly Education also is a categorical attribute having three values – Degree, PG and Ph.D. Experience is a numerical attribute ranging from 0 to 11 and ‘Eligible for promotion’ is the class label indicating whether an employee is eligible for next promotion or not.

Designation Education Experience Label
Scientist PG 7 No
Programmer Degree 8 Yes
Scientist Ph.D 6 Yes
Sr. Scientist Ph.D 3 Yes
Programmer Degree 6 No
Scientist PG 11 Yes
Programmer Degree 6 No
Sr. Scientist Degree 5 No

Note: Here the Label is nothing but  “Eligible for promotion”

Classification can be viewed as a two-step process. First, a model is built from a training set to describe a predetermined set of classes or concepts. The model is represented in the form of decision trees, IF-THEN rules, mathematical formulas etc… then, the model can be used to predict the class labels of future unseen data, whose class labels are not known. Given the training set in table 2.2, it is possible to construct a classifier in the  form of IF-THEN rules in first step, suppose our classifier is as follows:

IF(Designation=Scientist) ∧ (Education=PG) ∧ (Experience>10) THEN (Eligible for promotion=Yes)

Then in the second step, we use this model for classifying the test data whose class label is unknown. Suppose the test data is;

{Designation=Scientist, Education=PG, Experience=7}

Based on our classifier, we classify that the class label for this test data is ‘No’.

Conclusion:

If you want this tool, send your request to rishi.techworld@gmail.com. I will send you with documentation and  few restrictions ASAP.

Thank you,

Prabhakara Rao B.

What is this Tool and How is it work?

               This  tool is for making games. It provides all graphical requirements (Animation, Frames, Tiles, Maps, levels, Marks & cinematic) to develop a 2D game which can be developed by J2SE, J2ME and ANDROID languages.It is very user friendly . All operations are done by simply mouse click and drag. It reduce your time to make games. We provide utility methods, by using these methods you can get your graphics( Animated sprite, Maps, etc). you need not to concentrate at code.

Features :

1. The main features of Game Making Tool is WYSIWYG(what you see is what you get) for which you will like It the most.
2. Provides a clean and easily understandable interface, that will take no time for getting used to.
3. Provides Keyboard shortcuts for all the action .
4. Dynamic reflection of properties changed on to the screen .
5. You will be able to move and resize a component (Art, Frame, Animation, etc) . 
6. The generated output java source code and binary file will be neatly indented .
7. Allows you to save your work and restore it later.
8. The Project files are stored in simple .sprint, .font, .level, .map and .string (binary information) file format.
9. The Project files can’t be manually edited . If you are trying to edit, you may not get your designed output.
 
System requirements :
Since the project is compiled in java SE 1.6 .  you are required to have Java Runtime Environment (JRE) 6 .Please set your Path environment variable before running the software.

Tasks:

  1. Animation
  2. Game level creation
  3. Game Integration
  4. Font creation
  5. String creation

1.Animation:

In this Task you can to get items, frames( It is merged by collections of  items) and sprite(it is nothing but an animated items like Actor moving , riding, etc). We are free to apply different palates to get items with different colors.

It has Three Modules

  1. Art
  2. Frame
  3. Sprite

Art : Here you can select required items from single image which contains number of items to create Actor animations, Enemy animations and Items animations.

Simple screen short is below

art

Frame : It is nothing but a frame which is composed by number of Art items. It is useful to create animation further.

Simple screen short is below

frame

Sprite : It is an animated object like Actor waking, running, etc. It is composed by both Arts items and Frames items.

Simple screen short is below

sprite

2. Game level creation:

In this task you can design game level with tiles( tile is nothing but small image). you are free to design root map and buildings.

It has Two Modules:

  1. Map
  2. Cinematic

Map : It is useful to design game design by simply drag and drop. It maintain each tile number. By using this tile number we can control actor movement, killing position, game ending point and position witch is useful to enter into another game level.

Simple screen short is below

map

Cinematic:

In this Module, We are able to create cinema for each level. Cinematic is nothing but an animation witch is don’t need User interaction. It is running automatically. For example , Enemy was going to kidnap heroin and than hero going to bring back herio at starting of game. Enemy kidnap seen don’t need user interaction , this episode is called cinematic.

Simple screen short is below

cinematic

3. Game Integration:

My activities in this Module is integrating all game levels together. We can set camera view. It able to read level which is created in MAP module.

4. Font creation:

In this Module you are able to get fonts for A to Z(a to z) and 0 to 9 from image witch is has all alphabets and numeric images together.

5. String creation:

In this Module you are able to apply font to each string which is used in game. We should write all strings in .xls file and give this file to tool, it  can load .xls file and give you respective font string.

Simple screen short is below

string

Conclusion:

This tool is sporting all language . At present i am preparing for J2SE, J2ME  and ANDROID.

If you want this tool, send your request to rishi.techworld@gmail.com . I will send you with documentation and few restrictions ASAP.

Thank you,

Prabhakara Rao B.

It is a  desktop and web based game. This game is developed by java (SWING & AWT) with the help of  Game Making Tool.

Features:
1. You can control Romeo movement by simply keyboard.
2. You have 3 more chances to complete a game level.

System requirements :
Since the project is compiled in java SE 1.5 .  you are required to have Java Runtime Environment (JRE) 5.Please set your Path environment variable before running the software.

Theme of the game:

This game is about two persons who are in love. Their names are Romeo and Juliet. Juliet’s father knows about their love. He hides  his daughter in a  forbidden area and arranged different types of enemies in middle way.

Now Romeo should find her to achieve his love. He has three chances to find her by default.He should overcome all those enemies men while he can collect money for their marriage. At the end of the level he will meet Juliet with hot kiss.

In case if  he killed by enemies at the middle of the game, he need to come from the starting point. To increase his life chances, he need to collect hearts which are hidden in one of the  question boxes .The heart will be released when romeo hits the question box containing the heart.At the middle of the game romeo has a chance to get a bomb power which is hidden in a question box,with that he is able to kill the enemies.

Romeo

How to Play:

Total game is controlled by the keyboard. The following keys are useful to play game.

  • ‘a’ is used to kill enemies by blasting bomb .
  • ‘Space” is used to jump Romeo.
  • ‘Left Arrow’ is used to move left on-wards.
  • ‘Right Arrow’ is used to move right on-wards.

Note: You will get HELP screen enclosed with all the instructions to play the game .

Conclusion:

We released this game as “Tough and Funny Mario” in Android market for FREE OF COST.

If you want this game, send your request to rishi.techworld@gmail.com . I will send you with documentation and few restrictions ASAP.

Thank you,

Prabhakara Rao B.